Tuesday, October 29, 2013

Fall 2013 Blog Entry #10


Halloween is coming up! Time for some scares, everyone! Speaking of scares, I have just seen at least 2 of the "scariest" animated movies this week! Hint: Both are Disney-animated films!


The Nightmare Before Christmas
has the most impressive stop-motion animation that I have ever seen. Most of the character designs were amazingly quirky and weird-looking. An example of how even artists can come up with their own visions like Tim Burton has despite serving as the producer only for this 1993 flick. As for the stop-motion animation process, I am impressed with how this kind of technology really works. Initially, I never heard of the word "stop-motion" before when I first watched the original 3 short Wallace & Gromit films. But now I realize that there's more to it than just calling it "clay animation." Stop-motion animating also works for non-clay figures like the figures in The Nightmare Before Christmas. Never will I understand how long it would take to create every scene with a lot of camera shots and then convert them into a major flipbook-like sequence. I doubt that I might want to sign up practicing this type of animation. But I believe that while there are other stop-motion non-clay animated films like James and the Giant Peach and Corpse Bride, I think that the most beautifully stop-motion animated film is Coraline.



Onto the subject of CGI or Computer Graphic Imagery. For a while, I have been dreaming of working as an artist at an animation studio. Maybe an animation studio like Pixar, known for the brilliant masterpieces like Toy Story.
Having bought the new Blu-ray pack of Disney/Pixar's Monsters University on the day it was first released after it was in theaters this summer, I could never forget how impressed I am with not only the breathtaking CGI-animation, but the well-written story for this latest prequel to our highly-acclaimed Monsters, Inc. At first, I was little skeptical with the story and how the characters were animated, but I became surprised once I saw it on the big screen this summer. It's good that the texture in the CGI characters appear to be well-improved, thus remaining consistent with the animation in the other Pixar films and its predecessor Monsters, Inc. Though I felt that the texture in both Mike and Sulley were much better in the first film. Some of the monsters have been made loveable and enjoyable for the audience to grasp with thanks to their clever unique designs. For the story, it sure feels how it can be very challenging to come up with a decent story. But the storyboards are the most logical way in displaying out the ideas from the written script before the animation process would begin. Much like how I think up and design my own creative works to help display my artistic skills. The best option that I might suggest in order to avoid continuity issues is to keep track with the chronology in the number of films of the same franchise. Computer animation is something that I might like to sign up for, once I have completed my computer graphic arts class this semester. Some of the monster designs in both films reminded me that I could come up with my own designs, even if they are already taken no matter how I envision them. I might just even play around with the monster details to either make them funny or scary.

Tuesday, October 22, 2013

Fall 2013 Blog Entry #9


Greetings, programs! On Sunday afternoon last week, I was playing an online game called Space Paranoids. It is based on the fictional arcade video game created by Kevin Flynn (played by Jeff Bridges) from the 1982 Disney cult-classic film TRON, which spawned in a 2010 sequel TRON: Legacy and last year's short-lived Disney XD animated TV series TRON: Uprising. I began playing this since I was at Oakton High School during my post-graduate year, usually during free time at a computer class.


In case the computer artists haven't noticed, I like the vintage style of the graphics in Space Paranoids, which in retrospect is how computer animation was like before it was officially used in the mid-1990s (see Disney/Pixar's Toy Story of 1995). After all, TRON is set in the 1980s, hence the outdated look at the CGI-animation before what we have right now.

This online game has 15 levels and allows one or two players to enter the game via hitting the C (continue game) or N (new game) on the keyboard. To move the Game Tank's cannon around is through the computer mouse while using the arrow keys helps it move, whereas hitting the space bar allows the tank to revolve around in a straight formation. Clicking the mouse 3 times would be to take down a flying Recognizer, clicking 2 times to fire at the enemy Game Tank, and clicking once on the laser post (HARDEST enemy to beat!) via sneak attack and proper target accuracy. The Game Tank only has 5 lives, making it challenging to keep it alive before it's GAME OVER should I lose all of them. On the right side is a map that displays the presence of the tank and the enemies (represented by red), as well as the yellow area that recharges the tank's ammo depending on the amount of the tank's time length over the "charging station."

If I recall the one time that we watched a video about the making of a popular video game during class while working, you might wonder how Space Paranoids was created to be the most addicting online game ever! Even though I used to successfully create the handmade online games at Oakton during every 7th period! Imagine what this game might be like if it was fully-animated an updated CGI-animation from TRON: Legacy, which came out in theaters 28 years after the 1st TRON. It's too bad I couldn't beat Flynn's high scores (his highest score is 999,000!). But as Flynn would say on how he finished the game at once... "It's all in the wrist!"

Monday, October 14, 2013

Fall 2013 Blog Entry #8

Ever read The Host, a novel by Twilight author Stephenie Meyer? Well, I have decided to work on my project of creating a watercolor drawing version of the lovely 19-year-old Irish actress Saoirse Ronan (The Lovely Bones, Hanna) as Melanie Stryder/Wanda from The Host film adaptation. Here is my finished project that I have been working on for at least 2 weeks until now. The one below the original image of Wanda herself was done by Adobe Illustrator.



It was very difficult for me to make the shadowy and bright-light facial details as accurate as the real Saoirse Ronan image above. I had to draw a lot of random black and brown lines with the pencil tool to make up the wavy hairlines of Melanie/Wanda. Then, I use the brush stroke tool to paint over the hairlines with a huge black blob to make up a big shadow underneath her hair. The details that I thought were easy are those glowy light-blue eyes which represents that the parasitic alien is controlling Melanie's human body. The background with the linear gradient colors in this Illustrator image is, I would say, the color background that I came up with as if to differentiate it from the other image it was based off from.
Overall, I am proud to have completed this watercolor drawing of a movie celebrity with the Illustrator program. It felt like the one time that I created a watercolor drawing of my sister, Christine Mayuga, with the same Adobe program last year. I picked Saoirse Ronan because I thought she was one of the most beautiful girls I have ever seen next to Emma Watson.

Tuesday, October 8, 2013

Fall 2013 Blog Entry #7

On Display at the Westover Branch Library, March and April 2013


Having seen the beautifully-colored paintings along the hallway at Spring Hill Center, I thought perhaps that for people who are into art painting might love to come visit the McLean Art Society. I noticed that name on the label beneath the painting. Guess this is probably why I was so good at painting after taking the Painting classes at IFTA during every summer. Maybe Painting I will be one of next year's Spring Semester classes at NOVA!


http://www.mcleanartsociety.org

Friday, October 4, 2013

Transformers Prime: Predacons Rising on TV Now!


"This is how it ends?" That's right, Bulkhead. The Autobots may have won the battle in the final Beast Hunters episode "Deadlock," but the journey is just beginning! As they are about to face the return of their old enemy... Unicron! Along with the fully-resurrected Megatron, and the undead Predacon army rising from the depths of Cybertron! This may indeed be the final battle that will determine the fate of not only the Cybertronians' beloved home planet, but the entire universe! In the words of Primus, "'til all are one"!
Featuring two brand new Predacons: Darksteel and Skylynx!

UPDATE: I have finished watching Predacons Rising! The most tragic ending ever! :'(

As of now (**SPOILERS**),...

- Megatron, having been freed from Unicron's possession, now left Cybertron to parts unknown.
- Knock Out switched sides to join Team Prime.
- It is unclear of what became of Starscream and Shockwave. Was Starscream "offlined" by Predaking, Skylynx, and Darksteel? Or just simply beaten up? And where is Shockwave right now? Thank goodness he wasn't eaten by the "Predazombies."
- Optimus Prime, while thankfully not killed by Unicron or Megatron, gives up his life to restore Cybertron by becoming one with the AllSpark. He exists now as a spirit, in the hearts of all Cybertronians (and humans on Earth). I believe that this is what Optimus truly deserves, besides being killed in a most severe way like in the 1986 G1 movie which is considered "controversial" to most fans back then. May Optimus Prime be forever remembered, no matter what incarnation he is in. But I will see him again in next summer's blockbuster movie, Transformers: Age of Extinction!